For Crusader Kings II on the PC, GameFAQs has 97 cheat codes and secrets. 1 Latest & Greatest 2 Crusader Kings II Wiki 3 NewsNews 4 How to Browse this Wiki 5 Please Contribute Your Knowledge Crusader Kings II game manuals, walk throughs, strategy guides, game mechanics, tips and explanations. Learn how to play, share how to win. Crusader Kings II is the latest Paradox game released February 14th 2012 featuring complex social geo political simulation of the medieval. Crusader Kings II: Wizarding World Jun 28 2020 Released 2016 Grand Strategy CKII: Wizarding World is a modification for Paradox Interactive's game: Crusader Kings II.
Crusader Kings III | |
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Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Henrik Fåhraeus |
Platform(s) | |
Release |
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Genre(s) | Grand strategy, role-playing |
Mode(s) | Single-player, Multiplayer |
Crusader Kings III is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was first announced during PDXCon 2019 in October 2019 and was released on 1 September 2020.
Gameplay[edit]
The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynastysimulator set in the Middle Ages, players can start in either 867 or 1066 and play until 1453.[2][3][4] Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties will be able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.[5]
Characters have full-body, 3D-rendered character models instead of 2D portraits.[6] As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress.[7] The game's genetics system allows characters to pass on some of their characteristics to their descendants.[8] Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters.[9] Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.[10]
All religions and almost all government types are playable, though Merchant republics and theocracies were not playable at launch.[11] Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type.[7] Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy.[7] Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.[6]
The map is about four times more detailed than the previous one and slightly larger.[12] Holdings are depicted directly on the map, meaning armies will need to move around the map to siege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an 'owner') and can be built in later.[7]
Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.[7]
Development[edit]
Game director Henrik Fåhraeus commented that the development of the game commenced 'about 1 year before Imperator', indicating a starting time of 2015.[11] Describing the current game engine of Crusader Kings II as cobbled and 'held together with tape', he also stated that the new game would feature an updated engine (i.e. Clausewitz Engine + Jomini-toolset) with more power to run new features.[11]
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As is the case with many of Paradox's unreleased works, the developers publish a weekly developer diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.
The game is available in two editions: the Base Game Edition, which includes the base game and a pre-order bonus, and the Royal Edition, which includes the base game and an expansion pass. The expansion pass contains a collection of flavour packs and the first content pack, which has been revealed to be the Ruler Designer DLC, allowing players to create custom rulers.[13] The game was released on 1 September 2020 and is available through Steam and Xbox Game Pass for PC.[11][14]Crusader Kings III was initially rejected by the Australian Classification Board, reportedly over complications regarding the game's classification. The game was eventually cleared and released within Australia six days after its initial release, on 7 September. Because of its delayed release, the pre-order bonus window was exclusively extended to 21 September for Australian Steam users.[15][16]
Reception[edit]
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Upon release, the game was met with universal acclaim according to review aggregator Metacritic.[21]
The game sold more than 1 million copies within 1 month of release.[22]
References[edit]
- ^Williams, Leah (2020-09-07). 'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved 2020-10-05.
- ^Brown, Fraser (2019-10-28). 'Crusader Kings 3: Everything we know'. PC Gamer. Retrieved 2019-10-31.
- ^'Best CK3 3 start guide: the top characters for interesting starts'. PCGamesN. Retrieved 2020-11-13.
- ^'Crusader Kings 3 End Year | What date is the game over?'. GameRevolution. 2020-09-08. Retrieved 2020-11-13.
- ^Scott-Jones, Richard (23 October 2019). 'Here's how cadet houses will work in Crusader Kings 3'. PCGamesN. Retrieved 23 October 2019.
- ^ abBrown, Fraser (23 October 2019). 'Crusader Kings 3 will let you become the pope of your own cannibal cult'. PC Gamer. Retrieved 23 October 2019.
- ^ abcdeHafer, T.J. (23 October 2019). 'Paradox Answers 12 Major Questions About Crusader Kings 3'. USGamer. Retrieved 23 October 2019.
- ^'Crusader Kings 3 is happening: here's ten things we know so far'. Rock, Paper, Shotgun. 2019-10-19. Retrieved 2019-10-19.
- ^Scott-Jones, Richard (23 October 2019). 'Crusader Kings 3 adds 'dread' to let you role-play as King Joffrey'. PCGamesN. Retrieved 23 October 2019.
- ^Bailey, Dustin (23 October 2019). 'Level up in Crusader Kings 3 to remove the bonds of sexual preference'. PCGamesN. Retrieved 23 October 2019.
- ^ abcdCrusader Kings 3 - PDXCON Berlin keynote, retrieved 2019-10-23
- ^10 Major Changes Coming With Crusader Kings 3 (PDXCON 2019), retrieved 2019-10-26
- ^'Crusader Kings III Pre-order'. Crusader Kings III. Retrieved 2020-07-20.
- ^Pereira, Chris (August 31, 2020). 'Crusader Kings 3 Finally Releases On Tuesday'. GameSpot. Retrieved September 1, 2020.
- ^'Crusader Kings III available today for Australian players!'. Steam. Retrieved September 7, 2020.
- ^'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved September 7, 2020.
- ^'Crusader Kings III for PC Reviews'. Metacritic. 2020-09-02. Retrieved 2020-09-02.
- ^Hafer, T.J. (August 31, 2020). 'Crusader Kings III Review'. IGN. Retrieved September 2, 2020.
- ^Brown, Fraser (August 31, 2020). 'Crusader Kings III Review'. PC Gamer US. Retrieved September 2, 2020.
- ^Wildgoose, David (September 1, 2020). 'Crusader Kings 3 Review – Lifetime Achievement'. GameSpot. Retrieved September 2, 2020.
- ^'Crusader Kings III for PC Reviews'. Metacritic. Retrieved 1 September 2020.
- ^Kerr, Chris (November 17, 2020). 'Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million'. Gamasutra. Retrieved November 17, 2020.
External links[edit]
Crusader Kings 3 Trait Ids
- Sword of Islam and the Republic DLCs only enable you to play muslims/merchant republics. Everything else was built in with the patch. The only DLC that expands on the default Christian feudal lord experience is Legacy of Rome, which lets you have Retinues (essentially standing armies).
- You can outsiege the AI by splitting your army up into smaller units and sieging a bunch of provinces at once.
- If a battle will be close, try to have it so you're defending over a river crossing or on hills/mountains (use terrain mode to check). Straights and amphibious landings are similar.
- Stacking cavalry will cause massive the enemy to take massive losses in the pursuit phase of battle (when they're retreating).
- If you press a courtier's claim and they're either a de jure vassal or of your dynasty, they become/stay your vassal. You can invite claimants to your court, marry them matrilineally to your kinswomen, and press their children's claim when they inherit it, netting you land a full duchy at a time.
- Stacking cavalry will cause massive the enemy to take massive losses in the pursuit phase of battle (when they're retreating).
- If you press a courtier's claim and they're either a de jure vassal or of your dynasty, they become/stay your vassal. You can invite claimants to your court, marry them matrilineally to your kinswomen, and press their children's claim when they inherit it, netting you land a full duchy at a time.
- Holy wars against infidels and heretics are another good way to nab whole duchies, but those can get out of control if their neighbors join in to defend the faith.
- If you're kingdom - or empire-level, it can be very profitable to pick a coastal mayor and turn him into a merchant republic. Grant him the county and duchy he lives in. They won't get more powerful by inheriting other vassal titles, and they pay a big pile in taxes.
- You can build additional holdings in a province if there's room. Coastal cities can net you some nice taxes, while baronies (castles) net you more troops.
- Scheming isn't a particularly effective way to break up factions. If a vassal likes you (positive opinion), shares your religion/culture, and doesn't want any titles from you (no 'desires X' opinion maluses), and isn't a claimant to your titles, they will leave their faction. Solve what you can with handing out titles and bribing people, and kill or imprison the rest.
Character Traits
Crusader Kings 2 Traits Console Commands
- Certain genetic traits have a small chance of being passed down from parent to child. Most of these are negative, such as Clubfooted or Imbecile, but there's a handful of positive ones (Genius, Quick, Strong and Attractive) that one should keep an eye out for when looking for good spouse candidates.
- The Focus and Education systems of the Conclave DLC can have a major impact on character traits. To wit:
- For children, certain childhood traits like Rowdy and Indolent are worse than others as they can develop into Dull and Slothful respectively which hamper further learning. Curious meanwhile is largely a positive childhood trait as it can at best develop into Shrewd and at worst Cynical which is not terrible.
- A child's guardian can intervene with a child's development if they have an appropriate positive trait. As a notable example, a Diligent guardian (a very desirable trait) has a chance to turn a Fussy child into a Diligent one which is not normally possible.
- For adults, in addition to their other effects different Focuses can impact different traits. Theology focus can potentially remove some nasty negative ones such as Slothful or syphilis (Great Pox), Carousing has a chance of removing Stressed or Depressed, War or Hunting can remove Weak or Frail, etc. Focuses also often lead to permanent stat ups and can even upgrade your education, so try out different things.
- Good traits for councillors include Content (much friendlier to you) and Shrewd/Quick/Genius (can fire additional positive events for capable councillors). Diligent is also a good trait for Chancellors, Marshals and Spymasters especially. Avoid Deceitful councillors if you can, especially Spymasters.